I AM A USER EXPERIENCE DESIGNER

I sketch, code, tell stories and solve problems.

I'm the sponge that absorbs the needs of the client and their customer base.
I'm the ambassador for the developers, designers and the users.
I'm the microchip that processes the best design solution for the team.

I research, prototype, test, iterate, design and deliver.

MY BASS PRO
Design & Prototype
As a part of the pitch team I was responsible for the experience strategy and design of the iOS app. Deliverables included a high fidelity mockup and interactive prototype.
BALDUCCI'S
Wireframes & Userflow
I led efforts in the re-imagining of Balducci's site for a responsive framework. We addressed user pain points with the current site and setup a series of interviews to provide a better online experience.
BURD HEALTH
Wireframes, Design & Dev
I designed and developed a new website for (former Safeway CEO) Steve Burd's Healthcare Solutions Company that dramatically cuts healthcare expenses for the employer and employee alike.
NEON THE NINJA
Game Design & Programming
In my free time I have been working on a passion project in an effort to expand my current skill set. Still at least a year from release I've already secured a spot on Steam and Nintendo's console.
1. COMPETITIVE ANALYSIS
Assess the strengths and weaknesses of competitors against your user's needs.
2. WIREFRAMES
Visually communicate abstract concepts with users and team members to generate feedback.
3. RAPID PROTOTYPING
Get users involved early in the design process with quick and inexpensive paper prototypes. Uncover usability issues and validate design decisions based on actual user reactions.
4. HIGH FIDELITY MOCKUPS
Apply product branding, grid structure, typography, color scheme, and icons.
5. HIGH FIDELITY PROTOTYPES
Quickly develop interactive prototypes with tools like UXpin, InVision or Pixate. This lets the team easily distribute and observe exactly how well the product will be received before the product gets built.