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LIQUID / FINTECH · PRODUCT MVP

Giving a payments platform a clearer front end.

Liquid helped small businesses pay global contractors. I designed the front-end experience, from getting started to defining projects and handling payments.

MY ROLE
Lead UX Designer
WHEN
2019 · 3 months
FOCUS
UX strategy, onboarding, visual systems, prototyping
Liquid onboarding experience displayed on a laptop.

AT A GLANCE

Liquid

A Techstars-backed startup with an existing backend and an early front end. My three-month engagement covered both UX and UI design.

WHAT THE WORK DELIVERED

An onboarding flow with fewer required fields, project-creation designs, a style guide, and interactive prototypes.

VISUAL SYSTEM

Establish the foundation before expanding the flows.

I started by defining Liquid’s look and feel through a foundational style guide. With three months to shape the front end, establishing shared patterns early gave us a structure to build on as I moved into onboarding and the other product areas.

The guide covered typography, colors, buttons, and interface states. It provided a consistent visual language for the high-fidelity designs and prototypes that followed.

The style guide documents color and button states alongside a vendor-profile example. Shared patterns connect visual consistency with product design.
Style-guide foundations and their application to a vendor profile.

ONBOARDING

Ask for what is required. Explain what remains.

I worked with the team to identify which fields were essential based on payment requirements. We removed fields that weren’t strictly required and added explanatory copy and illustrations to make the remaining steps easier to understand.

Nonessential details could be completed later, keeping the initial setup focused on what people needed to get started.

The dashboard combines financial summaries with team activity and outstanding work. The same visual foundation carries across product areas.
Dashboard design combining financial summaries, team activity, and outstanding work.

PROJECT CREATION

Define the engagement.

A project defined the engagement: the work, participants, deliverables, amount, and fee structure. I designed the front-end flow for capturing those details.

The opening screen offered a client proposal, an internal project, or importing an existing project. Labels, illustrations, and supporting copy introduced each option.

Project creation offers distinct paths for a client proposal, an internal project, or importing an existing project. Supporting copy explains what the choice means.
The entry point for creating or importing a project.

DEVELOPMENT COLLABORATION

Carry the design into development.

I worked alongside developers as they implemented the front end, clarifying interactions, reviewing builds, and adapting designs to technical constraints. The visual system and prototypes gave us a shared reference when working through those adjustments.

Liquid invoice interface with balance summaries, payment actions, and a table of invoices and their statuses.
Invoice-screen design showing balance summaries, invoice status, and payment actions.

UP NEXT

Looking for Heals

Co-creating and shipping an independent game, then refining the experience with players.